﻿using UnityEngine;
using System.Collections;


public enum AttackItemType
{
    //近战
    CloseAttack,
    LongAttack
    //远程攻击
}

[System.Serializable]
public class ItemToEnemy : MonoBehaviour
{

    /// <summary>
    /// 攻击力
    /// </summary>
    public float AttackPoint { get; set; }

    public AttackItemType AttackType { get; set; }

    /// <summary>
    /// 子弹中文名称
    /// </summary>
    public string FireName { get; set; }



    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
}
